If anyone does want to comment and shoot this down, please specifically include which parts of the rulebooks or whatever that you're using that makes you believe it acts this way.NOTE: Unlike the previous collection, this will not include Street Fighter Alpha characters, as those characters can easily be put into the SFA collection (whenever that gets updated).Īlso, don't worry. Pretty sizable post, wanted to get all my thoughts down. As opposed to making both of the attacks together at the same time, which would then look and feel more like two weapon fighting because you're using the weapons at the same time. I mean they don't need to be using two weapons at this point. What we're talking about here is someone hitting someone with the sword in their right hand, then running and hitting someone else with the sword in their left hand. I also feel that thematically it doesn't make sense.
I might be wrong but at least using DnD beyond quite a few of the 'physical' classes came with the two weapon fighting action, I doubt that wizards and sorcerers get it. I feel like it doesn't make mechanical sense considering the rules quoted above, also considering that playing it this way is basically giving any character the 'extra attack' feature, which as I understand it, is supposed to be a fairly good step up in terms of player power when they reach 5th level. This bonus action could be triggered on any melee attack (considering action surges or extra attack) but only once per turn and only at the time of making a melee attack. I would also consider the trigger of when it's possible to take the bonus action as ".when you make a melee attack" meaning at the time of taking that action. It is not part of the same, single attack action (as with the 'extra attack' ability, where making an attack action results in being able to make two, separate weapon attacks). Now with TWF you are not taking an action that includes more than one weapon attack, as it does with the extra attack feature, you are using a bonus action that is triggered upon making a melee weapon attack to then make a further attack. "If you take an action that includes more than one weapon attack.". So as the above states (and I think this is actually the best evidence you can't move between the attacks granted by TWF): I feel like I'm going a bit mad because I seem to be the only person I can find who interprets it this way, and ordinarily I'd concede that I was wrong due to a much, much greater collective wisdom, but I wanted to throw this out there and see what people thought. In my interpretation you can't split up movement between the attacks taken using Two Weapon Fighting action, actually specifically referencing the above rules snippets is where I'm taking my interpretation from. I know this is an old thread, but I wanted to put up my thoughts and see what people think because I came here when looking for rules clarification. Note: I realize this answer comes to the same conclusion as but I felt that the answer would be much improved with the addition of cited sources. Movement can happen not only before and after an action, but it can If that isn't good enough, Jeremy Crawford (official D&D rules guru) has also made it clear that this is correct:Ĭan 2-weapon fighting bonus action/attack be split up with movement?. For example, a fighter who can make two attacks with the Extra Attack feature and who has a speed of 25 feet could move 10 feet, make an attack, move 15 feet, and then attack again.Ĭlearly, Two-Weapon Fighting involves more than one weapon attack and thus qualifies to have those attacks broken up with movement in between if so desired. If you take an action that includes more than one weapon attack, you can break up your movement even further by moving between those attacks. The rules in the SRD make it clear that this is completely legal: Moving between Attacks Yes you can break up the attacks from Two Weapon Fighting